TheDayMyFriendsBoreWitness_img1.gif The Day My Friends Bore Witness

Started yesterday morning at 8am.
Early this morning.
Finished my 5 books of the father the son, and the Holy Spirit.
Walked to the tunnel and hitchhiked to the airport.
Shared the cold and fatigue with Lisa, because I am greek.
I was born hot-blooded and awake.
Set up appointments with Ron.
Email to Roy about connections to tech jobs.
Had a brutal conversation with my friend Jodi.
She was hurt because I failed to acknowledge that she has been sick in the heart these last few months.
She is friends with Mike Krot.
Mike Krot also has feelings for Lisa.
In part because she was hurt, Jodi shared what I told here with Mike.
I am now trying to reach Mike.
Not because I wish to control damage.
Because the bridge of our relationship has been dangerously frayed.
I will probably not see Lisa tonight.
I know nothing except my own heart and mind.
I made a CD of music from my family's link...
I remixed one of the most powerful songs I have ever heard.
I gave my first book to Hugh (the Lover) which is appropriate for today feels something like this...
graphic
Converted your mmp to the X5 version.
Did a semantic analysis of your words and works along with Chris Dede's to see where bridge might be needed.
I discovered we might be missing a very important aspect of Anansi's story.

A set of guiding principles that you might find useful in whatever you design...
Rule of Modularity: Write simple parts connected by clean interfaces. Rule of Clarity: Clarity is better than cleverness. Rule of Composition: Design programs to be connected to other programs.
Rule of Separation: Separate policy from mechanism; separate interfaces from engines.
Rule of Simplicity: Design for simplicity; add complexity only where you must.
Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
Rule of Transparency: Design for visibility to make inspection and debugging?easier.
Rule of Robustness: Robustness is the child of transparency and simplicity.
Rule of Representation: Fold knowledge into data so program logic can be stupid and robust.
Rule of Least Surprise: In interface design, always do the least surprising thing.
Rule of Silence: When a program has nothing surprising to say, it should say nothing.
Rule of Repair: When you must fail, fail noisily and as soon as possible.
Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.
Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.
Rule of Optimization: Prototype before polishing. Get it working before you optimize it.
Rule of Diversity: Distrust all claims for ?one true way?.
Rule of Extensibility: Design for the future, because it will be here sooner than you think.
Sprinted to deliver a paper only to find the door was locked...
Til Sheila let me in and took the paper.
Updated my atlas and our work.
And last Completed the following web sites.
I ask nothing except that you witness this day. It has held much for me.
But I regret not 1 thing that I have done nor do I wish for any thing to go any differently than it has.
TheDayMyFriendsBoreWitness_img2.gif Lift
The Leadership Initiatives for Technology and Teaching (LIFT2) is a professional development model offering middle and secondary school teachers instruction, collaboration, and support for improving and enhancing their teaching of math, science, and technology/engineering. Tied to state curriculum frameworks, LIFT2 offers a two-year program that includes workplace experiences, a year-round graduate course, and leadership team development. It is designed to improve student learning in math, science, and technology/engineering though professional development opportunities for their teachers.
Teachers at all levels of the education system are under pressure to meet the dual demands of integrating new technologies into teaching and helping their students achieve to high standards. The graduate course that is part of the LIFT2 Initiative is designed to help inservice teachers design curriculum that addresses important learning goals with students while taking specific advantage of new technologies to teach the content areas of math, science, and technology/engineering.
Participants will survey a variety of computer uses and explore ways to build and extend classroom curricula using technology. Exercises in curriculum planning and the development of instructional activities will focus on making decisions about content, learning styles, classroom management, and the use of technology in innovative ways to supplement, enhance, and extend the curriculum. Participants will examine software tools, curriculum software, Internet resources, and computer-based projects as examples of technology that can be effectively integrated into the curriculum.
The computer will be used to find information, develop models to understand natural phenomena, document activities, write, draw, and communicate. We will focus on ways of using "technology" (i.e. computers, telecommunications, software, and hardware) to support students' understanding. Each participant will develop an integrated curriculum project in which computer technology supports and extends possibilities for learning.
LIFT2 is a multi-sector collaboration of the business community, higher education, school districts, and state agencies. This project is designed to actively promote the connection of business, schools, and work experience with the theory and practice of technology in education.
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TheDayMyFriendsBoreWitness_img3.gif Science Fair
Purpose of Science Fairs
      • To provide an educational experience for top student participants through exposure to expert judges.
      • To stimulate students to take a more active interest in the study of science.
      • To encourage students who are interested in science.
      • To stress the understanding of fundamental principles in science.
      • To encourage educators in the guidance of science students.
      • To provide a proper means of recognition of young scientists.
      • To arouse the interest of the public in scientific ability of young people.
      • To promote excellence in science and engineering.
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TheDayMyFriendsBoreWitness_img4.gif Mes Amis
"It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity..."--
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TheDayMyFriendsBoreWitness_img5.gif Ghana
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