Frameworks_img1.gif Frameworks
Teaching Frameworks: Pedagogy

TFU:
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Teaching for Understanding is an educational pedagogy that uses the following four questions as a foundation for its framework:
        • What topics are worth understanding?
        • What about these topics needs to be understood?
        • How can we foster understanding?
        • How can we tell what students understand?
Four key ideas--based on the four questions: generative topics, understanding goals, performances of understanding, and ongoing assessment.

Generative Topics  : These topics of exploration have multiple connections to students' interests and experiences and can be learned in a wide variety of ways. They are central to the discipline, engaging to both students and teachers, and build on previous topics.
Understanding Goals  : Statements or questions that express what is most important for students to understand during the period of a unit, a course (Understanding Goals), or over a long duration, such as a schoolyear (Throughlines).
Performances of Understanding  : Activities that both develop and demonstrate students' understanding of the understanding goals by requiring them to use what they know in new ways.
Ongoing Assessment  : The process by which students get continual feedback about their performances of understanding in order to improve them.

Academic Frameworks:
Portfolio & Project-based learning
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A portfolio in the context of the classroom is a collection of student work that evidences mastery of a set of skills, applied knowledge, and attitudes. The individual works in a portfolio are often referred to as "artifacts."

Portfolios can be divided into two groups: process oriented or product oriented portfolios.

Process oriented portfolios tell a story about the growth of a learner.

Product oriented portfolios are collections of work a student considers his or her best.

Implications portfolios have on the following elements of education:
        • Curriculum--Some people believe that using portfolios will enable teachers to broaden their curriculum to include areas they traditionally could not assess with standardized testing. How well this works depends on how much a curriculum is developed "to the test," in other words, how much curriculum is geared towards achieving high test scores rather than learning for learning's sake.
        • Instruction--Portfolio assessment appears to compliment a teacher's use of instructional strategies centered around teamwork, projects, and applied learning. Portfolios are also compatible with more individualized instruction, as well as strategies focused on different learning styles.
        • Assessment--A portfolio can be used as an assessment tool. External assessors-- employers, evaluation panels, and so on-- can benefit from them. Teachers can also utilize them to judge student performance. Plus, students can use their own portfolios for self-assessment and reflection.

Systems Thinking:



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The character of systems thinking makes it extremely effective on the most difficult types of problems to solve: those involving complex issues, those that depend a great deal dependence on the past or on the actions of others, and those stemming from ineffective coordination among those involved. Examples of areas in which systems thinking has proven its value include:
        • Complex problems that involve helping many actors see the "big picture" and not just their part of it
        • Recurring problems or those that have been made worse by past attempts to fix them
        • Issues where an action affects (or is affected by) the environment surrounding the issue, either the natural environment or the competitive environment
        • Problems whose solutions are not obvious

Distributed & Autonomous Learning:


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".. those forms of education in which organized learning opportunities are usually provided through a technical media to students who normally study individually, and removed from the teacher in both time and place."
      • Voice over telephone (delivered by cable, satellite, over networks concurrently with data eg the Internet Phone, and point-to-point or as a conference);
      • television, radio, video text (and their various media of access: live - including terrestrial transmission, satellite, cable, streaming audio and video over networks including the Internet; and recorded - video and audio tape, CD- ROM, DVD and as files of audio and video data);
      • the written word (printed, faxed, stored as data files eg Word/WordPro, using portable document formats eg Adobe Acrobat, electronic mail, mail based conferences and bulletin boards and Lists - some Internet based);
      • and computer based programmes that incorporate many of these such as Lotus Notes with its collaborative workspaces, databases of documents and files of audio, video, graphics and links to other sources eg the Internet.

Policy Frameworks:

Economic Development:

No models for you.

21st Century Skills

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High Productivity
According to leading researchers, caution should be exercised when attempting to link high- stakes testing and high standards to the creation of a productive workforce (Levin, 2001). Levin's studies in the 1990s led him to conclude that how well students do on current tests in no way correlates to how productive they will be in the workforce.
High productivity currently is not a high-stakes focus of schools, yet the skills involved in this cluster often determine whether a person succeeds or fails in the workforce:
      • Prioritizing, Planning, and Managing for Results : The ability to organize to efficiently achieve the goals of a specific project or problem.
      • Effective Use of Real-World Tools : The ability to use real-world tools—the hardware, software, networking, and peripheral devices used by information technology (IT) workers to accomplish 21st century work—to communicate, collaborate, solve problems, and accomplish tasks.
      • Ability to Produce Relevant, High-Quality Products : The ability to produce intellectual, informational, or material products that serve authentic purposes and occur as a result of students using real-world tools to solve or communicate about real-world problems. These products include persuasive communications in any media (print, video, the Web, verbal presentation), synthesis of resources into more useable forms (databases, graphics, simulations), or refinement of questions that build upon what is known to advance one's own and others' understanding.
Media Literacy:


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A Definition
Media literacy, then, is an expanded information and communication skill that is responsive to the changing nature of information in our society. It addresses the skills students need to be taught in school, the competencies citizens must have as we consume information in our homes and living rooms, and the abilities workers must have as we move toward the 21st century and the challenges of a global economy.
In North America, while a phrase or word may change here or there, most media literacy organizations and leaders accept this definition of media literacy:
The Ability to
Access
Analyze
Evaluate
and
Communicate
information in a variety of format
including print and nonprint.
        
Like traditional literacy it includes the ability to both read (comprehend) and write (create, design, produce). Further, it moves from merely recognizing and comprehending information to the higher order critical thinking skills implicit in questioning, analyzing and evaluating that information.

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