Compensating
Computing as a compensatory tool

Human information processing processes have their limitations. How might the computer compensate for these? Three aspects of human cognition underline the attractiveness of human- computer collaboration:
      • the limited capacity of human short-term or working memory,
      • the organisation of knowledge in long-term memory, and
      • the learner's use of cognitive strategies.

Memory The limited capacity of short-term memory is, of course, the primary constraint on the human cognitive system The capacity of short-term memory has been estimated at approximately seven chunks (plus or minus two) by Miller (1956), and approximately five chunks by Simon (1974). A chunk is a semi-elastic unit whose size depends on the familiarity and meaningfulness of the information to the individual. This, in turn, is dependent on relevant prior knowledge (knowledge structures) in long-term memory.
Organisation of knowledge To remain immediately available, information in short-term memory must be continually refreshed and rehearsed. But this rehearsal of information competes for limited memory capacity with new information that comes along and with information retrieved for current use from long-term memory. As a result, information in short- term memory is lost or distorted as new information is obtained and capacity is reached. If all the information needed at a particular time is not available in accurate form or cannot be obtained from the environment or from long term memory, learning will not take place, or, worse, mislearning might occur.
Not all information that passes through short-term memory is stored in long-term memory. This is time dependent: Simon (1974) estimates that it takes between 5 and 10 seconds to fixate each chunk in long-term memory. Once fixated, the retrieval or activation of information in long- term memory is dependent on its structure and organisation, i.e. its interconnection with other information. Information stored in computer memory is not subject to any of these restrictions.
Strategies Much of what goes on during learning is determined by the cognitive strategies the learner uses. These are the actions of the learner that obtain additional information (either from environmental cues or associations, or from long-term memory), manipulate it, and organise and structure it so that it enters long-term memory in a retrievable form. Cognitive strategies include scanning, searching, questioning, chunking, hypothesis generation, decision making, etc. The use of these strategies is based on the learners' perceptions of the task, the value they place on it, and the assessment of their own performance. These processes are automatic for some people, but they are not automatic for less efficient or less experienced students. For the latter, decisions about processing of information occupy and compete for limited space in short- term memory.
Support
    • making large amounts of information immediately available for the learner's use, thus supplementing limited memory;
    • making it easy to retrieve relevant, previously learnt information and making it simultaneously available along with current information;
    • prompting the learner to structure, integrate and to interconnect new ideas with previously acquired ones;
    • providing for self-testing, thus rehearsing the recall of previously learned information and thus increasing its retrievability;
    • enabling the learner to represent ideas verbally, pictorially and graphically;
    • providing for the easy movement, consolidation and restructuring of information needed by individuals as their knowledge base grows.