EdwardTufteSummary_img1.gif Edward Tufte Summary
"Copy the great architectures." - Edward Tufte
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"Talent imitates; genius steals." - TS Eliot
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Edward Tufte
  graphicDisplaying Quantitive Information"The Visual Display of Quantitative Information"
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graphicDisplaying Nouns"Envisioning Information
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graphicDisplaying Verbs"Visual Explanations: Images and Quantities, Evidence and Narrative"
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  graphicPowerPoint Is Evil Power Corrupts. PowerPoint Corrupts Absolutely.
graphicImagine a widely used and expensive prescription drug that promised to make us beautiful but didn't. Instead the drug had frequent, serious side effects: It induced stupidity, turned everyone into bores, wasted time, and degraded the quality and credibility of communication. These side effects would rightly lead to a worldwide product recall.
Yet slideware -computer programs for presentations -is everywhere: in corporate America, in government bureaucracies, even in our schools. Several hundred million copies of Microsoft PowerPoint are churning out trillions of slides each year. Slideware may help speakers outline their talks, but convenience for the speaker can be punishing to both content and audience. The standard PowerPoint presentation elevates format over content, betraying an attitude of commercialism that turns everything into a sales pitch.
Of course, data-driven meetings are nothing new. Years before today's slideware, presentations at companies such as IBM and in the military used bullet lists shown by overhead projectors. But the format has become ubiquitous under PowerPoint, which was created in 1984 and later acquired by Microsoft. PowerPoint's pushy style seeks to set up a speaker's dominance over the audience. The speaker, after all, is making power points with bullets to followers. Could any metaphor be worse? Voicemail menu systems? Billboards? Television? Stalin?
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Tufte satirizes the totalitarian impact of presentation slideware.
Particularly disturbing is the adoption of the PowerPoint cognitive style in our schools. Rather than learning to write a report using sentences, children are being taught how to formulate client pitches and infomercials. Elementary school PowerPoint exercises (as seen in teacher guides and in student work posted on the Internet) typically consist of 10 to 20 words and a piece of clip art on each slide in a presentation of three to six slides -a total of perhaps 80 words (15 seconds of silent reading) for a week of work. Students would be better off if the schools simply closed down on those days and everyone went to the Exploratorium or wrote an illustrated essay explaining something.
In a business setting, a PowerPoint slide typically shows 40 words, which is about eight seconds' worth of silent reading material. With so little information per slide, many, many slides are needed. Audiences consequently endure a relentless sequentiality, one damn slide after another. When information is stacked in time, it is difficult to understand context and evaluate relationships. Visual reasoning usually works more effectively when relevant information is shown side by side. Often, the more intense the detail, the greater the clarity and understanding. This is especially so for statistical data, where the fundamental analytical act is to make comparisons.



GOOD
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Graphics Press
A traditional table: rich, informative, clear.
BAD
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PowerPoint chartjunk: smarmy, chaotic, incoherent.
Consider an important and intriguing table of survival rates for those with cancer relative to those without cancer for the same time period. Some 196 numbers and 57 words describe survival rates and their standard errors for 24 cancers.
Applying the PowerPoint templates to this nice, straightforward table yields an analytical disaster. The data explodes into six separate chaotic slides, consuming 2.9 times the area of the table. Everything is wrong with these smarmy, incoherent graphs: the encoded legends, the meaningless color, the logo-type branding. They are uncomparative, indifferent to content and evidence, and so data-starved as to be almost pointless. Chartjunk is a clear sign of statistical stupidity. Poking a finger into the eye of thought, these data graphics would turn into a nasty travesty if used for a serious purpose, such as helping cancer patients assess their survival chances. To sell a product that messes up data with such systematic intensity, Microsoft abandons any pretense of statistical integrity and reasoning.
Presentations largely stand or fall on the quality, relevance, and integrity of the content. If your numbers are boring, then you've got the wrong numbers. If your words or images are not on point, making them dance in color won't make them relevant. Audience boredom is usually a content failure, not a decoration failure.
At a minimum, a presentation format should do no harm. Yet the PowerPoint style routinely disrupts, dominates, and trivializes content. Thus PowerPoint presentations too often resemble a school play - very loud, very slow, and very simple.
The practical conclusions are clear. PowerPoint is a competent slide manager and projector. But rather than supplementing a presentation, it has become a substitute for it. Such misuse ignores the most important rule of speaking: Respect your audience.

Edward R. Tufte is professor emeritus of political science, computer science and statistics, and graphic design at Yale. His new monograph, The Cognitive Style of PowerPoint, is available from Graphics Press (www.edwardtufte.com).
See related topics and documents
EdwardTufteSummary_img2.gif Lecture Notes 1
Presenting Data and Information
given by Edward Tufte June 19, 2001, Palo Alto, CA
Notes by Terrie Miller. See more info about my class notes here .
Below are my notes from this one-day class. Edward Tufte is one of the few very "rich" presenters I've encountered before -- there's no unnecessary repetition of content or other filler. I found myself really mentally involved with the class throughout the day. Tufte is a really gifted teacher/presenter; I left the class full of enthusiasm and excitement for the material he covered.
Disclaimer: There's no way that my notes could do justice to this class, and they are done mainly for my own later reference. But they are provided here as a jumping-off point towards more specific and useful information. Much of Tufte's material could be described as "common sense" - - but unfortunately, it's not all that common.

There are two central issues in the general problem of the display of information:
    • The need to display three or more dimensions of information on two-dimensional displays (escaping flatland) -- the really interesting information is almost always multivariate.
    • The available resolutions for displays of information. This is evident in the fact that all display methods (and their improvements) tend to be evaluated on the basis of resolution.
General principlesInformation design should always be credited. Not only should the work be credited to give credit where it is due, but it should be done as documentation and to add to the credibility of the work; named work implies that someone stands behind it.
"This is where God wants footnotes."
- Tufte, joking while pointing out that his books feature side- notes, not footnotes that require one to jump to other parts of pages or (worse) other pages.
Use direct labeling; legends or keys usually force the reader to learn a system instead of studying the information they need.
There are two main ways to escape flatland: you either have to build a model, or you have to be very very smart. As an example of the very very smart, Tufte used the famous Napoleon's March chart to go on to illustrate the "5 grand principles of information design":
    • Enforce visual comparisons -- the width of the tan and black lines gives you an immediate comparison of the size of Napoleon's army at different times during the march.
    • Show causality -- the map shows the temperature records and some geographic locations that shows that the weather and terrain defeated Napoleon as much as his opponents.
    • Try to show multivariate data -- more than two dimensions. Napoleon's March shows six: army size, location (in 2 dimensions), direction, time, and temperature.
    • Completely integrate words, numbers and images -- don't make the user work to learn your "system". Related: the organization's internal bureaucracy shouldn't surface in a design meant for those outside the organization. (As an example of how to do it right, Galileo's use of tiny images drawn right between words that describe his observations --   see p. 120 of Envisioning Information).
    • The design should be content-driven -- Napoleon's March was designed as an anti-war poster...the designer was passionate about the information being presented. The point of the poster wasn't the design, it was the information.
Good information design can never salvage poor content. Good content must have these characteristics:
    • Quality (can't overcome bad data)
    • Relevance (has to be a need for presenting it)
    • Integrity
Additional principles of information design:
    • Whenever possible, show comparisons adjacent in spaces, not stacked in time.
This is where resolution is most limiting; for example, computer monitors cannot really show much in the typical "eye span". Information presented on computers is often "stacked", causing users to ask the frequent question, "Where am I?".
    • Use small multiples -- the small multiple is a useful way of showing time, by showing several small images and how they are changing through time, within the eye span. This convention takes advantage of the investment the user has already made in learning other designs. Also, by showing a mastery of detail, using small multiples also often adds credibility. (Galileo was able to put 38 suns within the eyespan to present his observations).
The "meta-principle" of information design (or, "how are these principles derived?"):
Good information design is clear thinking made visible.
(unfortunately, the converse is also true).
Tufte mentioned that the next book, to be completed in a couple of years, will probably have a title something like "Beautiful Evidence".
The principles of information design tend to correlate with the established principles of analytical thinking. (see page 53 of "Visual Explanations" for a discussion of these principles).
"Chart junk" -- unneeded extras to be cute -- often indicates stupidity in the underlying statistical data.
Important: Always ask "What is the thinking task that this display is supposed to help with."
Scale: people can always differentiate between differing angles when they are close to 45 degrees (rather than being very steep or shallow). See p. 25 of Visual Explanations -- sunspot cycles. Determining scale needs to take into account what the thinking task is as well as the integrity of the data.
"Magic" is a very interesting information design problem, and it can be useful to think about since the point behind magic tricks is to hide information -- a systematic corruption of information design (magic=disinformation). To reveal a magic trick in an information design, five dimensions must be shown: the usual 3 dimensions of space, time, and what is hidden from the audience.
It is the content person's constant responsibility to guard the integrity of the data.
Presenting financial data
To be useful, financial data needs to show an assessment of change (this is the thinking question in this case).
Using empty vertical space to show a zero point that never occurs does not help, (p. 74, Visual Display of Quantitative Information). Re-measuring will usually move data closer to the average ("regression toward the mean) -- more horizontal space can actually show more useful information in many cases.
The content should be rich, not the design. -- the variability of data around the mean/average should typically be the focus of it.
Standardization of data: any financial data shown over time for over 1-2 years must adjust for inflation to be accurate. However, seasonal influences can often be appropriately adjusted out.
Do not trust an information display if there are not notes, references, documentation, sourcing. The source of the data must be documented for the display to be credible (p. 38, Visual Display of Quantitative Information).
Bring in explanation of causality via annotation (p. 56-57, Envisioning Information - using the idea of gesture/pointing, small but effective).
"Don't get it original - - get it right."
-- Tufte on copying the techniques of effective displays
Look for standard kinds of financial data, and do what they do -- these are effective techniques (for financial data specifically, see the NY Times or Morningstar). Use the conventional great designs -- the effort into finding out what works has already been made. Learn from it.
"Spark lines" -- very small displays of a stock's performance over a year -- puts a great deal of dense information in a very small space. This amount of information is only useful when it is made visual. It also helps overcome the bias inherent towards "recent" data. (I have an example of these spark lines to show stock performance on paper that I can show you if interested. -t)
Web site or kiosk design
Tufte commented that every time he hears something like, "We need a metaphor" in relation to a web design, his heart sinks.
(See Visual Explanations, p. 146; in general, this is the book that is probably most useful for web designers)
Metaphors are usually not effective (eg. trying to replicate the structure or visual design of a book on a web site). Often most used, and most ineffective, is the metaphor of the binary structure of computer data itself. (Get halfway, make a choice, get halfway there again, make another choice -- binary splits)
One of the biggest problems in web design is that "turf" between the different sub- divisions of an organization is revealed (and is irrelevant and distracting) to the user.
Tufte does not believe in deeply hierarchical web displays and believes as much as possible should be shown immediately -- eg. Excite has an effective display with 162 links, yet does not appear over-crowded. It is essential to let the user know the scope of the domain of information right away.
Content is the only real thing that makes a site unique (and rarely is the content the design). Content must be delivered to be successful.
Tufte claimed that one study of web usage indicated that the time of average download exceed the time of the average visit -- users leave before the entire page is presented. He also claimed that there was a study showing that, on average, people spend more time waiting for Windows to load than they do making love. (We did not get a visual display of these statistics. -t)
The ten most widely hit sites have over 100 links on their opening page.
"Clutter" is a problem of bad design...you can't show enough information on a computer screen to have clutter unless it's something you can solve through design. (I would note that this is assuming the designer is allowed to solve it...advertising and branding can be a form of clutter that can be difficult to deal with. -t)
One type of way to evaluate: determine what proportion of the screen is dedicated to "real" content. If 80% or above, you're probably on the right track.
"If the design is the first thing visitors notice about a web site, you probably have a problem."
Search engines
(This discussion happened while waiting for people to return from break)
The best meta-search engine will only turn up about 40% of the related material available on the web. Domain search engines (domain=subject-specific, not domain name) are a better bet for finding information.
Tufte used SETI@home as an example of a site that is well- designed from a sociological perspective as well as for the presentation of technical data.
Recommended web sites:
Information displays and decision making
The annotated medical chart from Visual Explanations, p. 110- 111 was discussed. Tufte also mentioned the problems of digitizing data and privacy (giving an example that Tonya Harding was admitted to a Portland hospital, and how records showed hospital employees were viewing the medical records unnecessarily because of her celebrity status).
Also discussed here was the very interesting Challenger space shuttle story (Visual Explanations, p. 38). Essentially, the engineers and rocket manufacturers knew that disaster was probable and tried to convince NASA to cancel the launch. Tufte approaches it from the perspective of information design, and shows how much more compelling the data was when presented a different way.
Demands to make of a presenter:
    • Show me causality
    • Show me all of your data (omissions are suspect; Tufte says that if a presenter makes the claim that "it would be too much to print out", your response should be "that's what 6pt type is for, let's see it."
    • Demand the right analysis (very difficult to do in a group setting). View everything as selective evidence out of thousands of possibilities. Tufte recommends getting physically away from the presentation setting to take a break to ask, "What do I really need to know?". Hard, blunt, direct questions may need to be asked for important decisions
Principles for making presentations
Show up early...you can fix any problems with the presentation setting, and it's also a chance to meet audience members (they will often leave immediately after).
Never start the presentation by apologizing.
Early in the presentation, give an overview of what the problem is, who cares about it, and what the solution is.
Stumble-bum technique is very daring, but some have used with success -- eg. high school math teacher presenting to mathematics professionals, makes intentional mistake during first proof -- audience follows carefully thru rest of presentation, hoping to catch other mistakes.
See how long you can go without using first person language.
Particular - General - Particular (PGP - see Visual Explanations p. 68-71) -- when explaining an information display, first point out something specific the audience can learn from it; then give a general overview of what is shown, and follow it with another (different) specific example.
The "Law" of presenting -- Always give everyone at least once piece of paper to show some responsibility for the data (implies that you stand behind it -- they can refer to and ask about it later). Paper is the highest resolution display device there is. (Tufte describes the evening news --  21 minutes that manages to get about halfway thru only the first section of the New York Times. In 21 minutes, most people can pretty much read thru the entire New York Times...or 2 USA Todays...or many SF Chronicles...). Also: "A paper record tells your audience that you are serious, responsible, exact, credible." (quote from his web site).
Ask what your audience already reads -- what do they already know, what visual displays are they already familiar with? Use similar materials.
Tufte went thru the first couple of slides of Peter Norvig's Gettysburg Power Point Presentation  as if he were a typical presenter giving it -- hilarious and instructive.
Assume that the audience is worthy of your respect and that they are intelligent. Don't insult their intelligence by "dumbing down".
Use humor to reinforce points -- but it must be very specific, not just a random joke thrown out. And, of course, avoid offensive humor. "Alienate the audience on the merits of your content, not by an inappropriate joke." :-)
Don't use male pronouns exclusively...per the Oxford English Dictionary, plural pronouns are fine to use and he recommends this.
Affect is carried by body language -- let people see your honest enthusiasm...don't hide behind podiums, etc.
Finish early -- you'll be an instant hit. Tufte said that no one ever left a presentation thinking, "Gee, I wish he would have gone on for another 20 minutes."
Practice, rehearse -- this is difficult, requires effort...so what. Use video tape and watch for distracting gestures and filler talk (uh, uhm)
The best way to improve the presentation: improve the content
Closing
Animation presentations were shown:
    • The "severe storm/severe grid" animation redesign (available on the web here ; another version here ; and a paper about the process can be found here  --  the PDF link at the top right corner of the page is probably the easiest version to deal with)
    • The Viz-O-Matic: The Dangers of Glitziness and Other Visualization Faux Pas (hilarious animation, vailable on the web as a Windows Media file here )
    • The Music Animation Machine by Stephen Malinowski  
Thanks to Patrick Geille for the updated links to the storm and Viz-O-Matic animations!
Tufte closed the class with a reading from "Haroun and the Sea of Stories" by Salman Rushdie (appears on page 120 of Visual Explanations).
EdwardTufteSummary_img3.gif Lecture Notes 2
Visual display of information - notes from Edward Tufte's lecture in Chicago, 8/16/00
The notes below offer principles that may be applied to any visual display of information - web site design, publications, presentations & lectures, displays for conferences. Some examples of the concepts bulleted below are included in this overview. These examples are taken from Tufte's books -- Display of Quantitative Information, a book about organizing numbers; Envisioning Information, a book about organizing nouns; and Visual Explanations, a book about organizing verbs. Tufte is finishing another book on information design expected out in two years or so. Tufte's books are available by order through your local bookstore from the publisher, Graphics Press. They are printed on high-quality paper, made to last a couple of centuries or more. Each book contains hundreds of examples of fine visual architecture for you to enjoy and employ.
Grand Principles
We can "escape flatland" by applying these principles when designing information graphics. Use the "think - design - think" approach to make the best use of the available "real estate" on the paper, display board, or web site. Allocate enough time to create the visual narrative - don't short- change this stage of preparation.
· Enforce visual comparisons. This is the bottom line. It is how visual presentation is used to clarify lengthy linear explanation.
· Move from particular to general to particular. Tufte's entire talk was set up in this manner. I imagine there are examples in the text, but I have not yet found them.
· Show causality. Tufte's redesign of data presented by the Challenger engineers as they made a case for launch delay shows how important it is to present information in a clear, logical manner that enforces conclusions such as causality. See his books for visual examples.
· Show multivariate data - 6 variables are good, something to strive for. Tufte's primary example is the anti-war chart developed by M. Minard, showing casualties on the Napoleon army's march home from Russia. Variables include the number of men as the troup size changed over time, where different divisions joined the main troup flow, rivers crossed, temperature, date, direction of march, and cities passed. It clearly shows where large numbers of men fell through the ice and drown when crossing rivers on their return trip home.
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· Completely integrate words, images, numbers. In comparing the illustrations below, we can see words, images and numbers are integrated to communicate a set of complex observations. In the original video, a narrator gives much of the information verbally, unsupported by the visual. The redesigned animation greatly enhances the narration.
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· Content - its quality, relevance, integrity - should be fully supported by the visualization. The Challenger graphics clearly illustrate the importance of content. All of the high- quality designs presented in Tufte's books show the power of thoughtful design as it lifts the content into the primary position, while beauty in design plays the supporting role.

These are basic analytical principles - The display must enhance the viewer's ability to think about the information, not detract from the message. The display should reveal the meaning of the information -  why it is important, what it says, and what course of action it suggests - not simply display the information itself. The process of clarifying the visual will likely clarify the analysis of the data itself. If the data is poor, this will quickly become apparent.
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Architectures
There are architectural "templates" that we can use to best organize visual information displays. Organizing numbers, verbs and nouns each requires a different approach.
· Show information adjacent in space rather than stacked in time. Context switches, particularly those experienced when surfing the web, are disorienting and reduce our ability to integrate the data. The moon phases chart illustrates the power of placing the images of moon phases together on one page.
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Employ parallelism to enforce comparison. Tufte uses the example of four graphics describing light defraction. By enforcing visual comparison, it is easy to see that they are not the same, but corruptions of Newton's original drawing on top.
· Small multiples allow credibility through mastery of detail. Perhaps Tufte's strongest example of the power of small multiples is his re-working of medical data. Once the reader masters the skills to read one image, it is possible to multiply the architecture to display an enormous amount of data for visual comparison.
· Aspect ratio is critical to accurately portraying data. Tufte's books offer examples from NASA and early map makers to illustrate the danger of inaccurate aspect ratio. With NASA's photo of Venus, the planet's flat surface was made to look mountainous. At least the makers of the old distorted map of England let the viewer know that "the whole island should have been longer if only the page permitted."
· Be sure to show the problem, its relevance, and the proposed solution. Again data indicating that the Challenger should not be launched in the cold was not presented logically in a way that clearly showed the problem, its relevance and the proposed solution. See Tufte's redesign compared to some of the original data charts.
· Small but clear differences (such as with color coding) are most effective at communicating gradient. Look at graphics below. The map on the left uses small but clear differences in colors derived from nature to effectively illustrate topographical difference. The map on right is colored with a garish rainbow that hides subtle differences in gradation.
· Don't de-quantify. Eliminating data points oversimplified information critical to making a sound decision on the Challenger launch. The density of data included in Tufte's redesign of medical data illustrates complexity and gives credibility to its interpretation.
· Annotate dense data. The data set is greatly enhanced with an annotated narrative. For instance, the powerful story of Mrs. K's hospital experience is supported by the hard-to-read data, further enforcing the inhumanity of her experience.
· Avoid chart junk. Chart junk includes cross-hatching, meaningless photos and line art, blinking images on web sites, administrative clutter, etc.. The illustrations above of the cloud graphic show a before and after, where the grid junk has been minimized, allowing the cloud, not the grid, to become more prominent and allowing addition of important information.
· Footnote sources to enhance credibility. The opening page of the engineers' presentation on the Challenger launch does not list the scientists involved in the data collection or who recommends a delayed launch. It appears they do not stand behind the data they present, nor do they stand behind their own recommendations.
· Avoid complicated legends -- write the information directly on the chart wherever possible.
· Architecture of the information product should not imitate the hierarchy / institutional structure. See Tufte's design for the users of an art museum and its informational computer screens. 90% of the front page computer screen for the in- house user computer is substance, clearly describing the content available to the user. It is an architecture of content, rather than reflecting the institutional hierarchy at the museum.
· Present the universe of possibilities on the front page of web site - 250 links is good on a portal screen. Tufte recommends a visit to www.cybereditions.com/aldaily for a look at an excellent portal url for the humanities.
· Think of the opening screen as real estate - combine different display types for maximum information. The Tufte design for the next user screen at the art museum, #20, offers three different display types for maximum information. First, the user sees live footage of the museum view in front of her. To the right, the user can read directions. On the screen's bottom half, the user can follow a map that deconstructs the building maze. When the user is ready to go, she may turn around, have the computer take her photo in front of the screen, and then print out the entire screen with her photo and the directions -- both written and drawn -- on it.
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· Order charts to highlight and illuminate the key variable, as opposed to using alphabetical or other random order. In the example of the Viet Nam war memorial, it is clear that "alphabetical listing would have made the Memorial look like a telephone book." A listing based on tour of duty was critical to the success of the sculpture.
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EdwardTufteSummary_img4.gif Lecture Notes 3
To follow is a brief summary of my notes on a very extensive, all-day session on a complex matter.
One of Tufte's main premises is that there is no information overload. Instead, there is only a proliferation of poor design that does injustice to data and to the audience.
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The Main Issues
    • The challenges of expressing of 3-dimensional or 4- dimensional data set in 2- dimensions (aka. Flatland).
    • The resolution and detail of information being presented ( bits + surface area + time )

Thoughtful design shortens time in decoding information.
Metaprinciple
The visual display assists thinking!
Designers should always ask themselves: “What is the intelectual task at hand?”
Principles of Visual Displays of Information
    • Always enforce data comparisons: “Compared with what?”
    • Show causality: “How could this have happened?”
    • Show multi-variables: “How much change? How long? How many factors?"
    • Completely integrate words, data and images: “What can you do to bring more clarity to the issues?”
    • Content is king: “How can a designer do no harm to the content's substance, quality, integrity, and purpose?”
    • Information is stacked in space(and time)
    • Use small multiples: “How can we see the sun rotated? Record it's sunspots over time!”

The rules for clear displays of information are the opposite of the...
Rules of Magic
    • Retard understanding
    • Avoid repetition
    • Never inform the audience what you are planning to do or why
    • Achieve the smallest, most in perceptible, but effective change.

Examples Displayed
    • 1st Edition of Gallileo
    • 1st Edition of Newton
    • 1st English Edition of Euclid
    • Naploleon's Russian Campaign
      by Minard

Presentations
Understanding presentations needs both channels:
(1) Audio as the COGNITIVE channel; and,
(2) Visual as the AFFECTIVE channel.
Data needs CONTEXT and COMPARISON
All presentations need to leave PHYSICAL TRACES (ex.: take-aways, hand-outs, objects, momentos)
Show micro as well as macro data (adjust for inflation or population growth... or else YOU'RE LYING!!!)
Show ALL your SOURCES (footnotes equal integrity and trust to get to the origins of information and ideas)
EFFECTIVE VISUALS integrate images and annotations (gestures, lines and color link annotations and data to meaning)
Don't get it original; GET IT RIGHT! (Galileo said that Talent imitates, but Genius steals.)
Visual data only improves with quantity; only then to PATTERNS emerge.
Secrets to Effective Presentations
    • Show up early; something good is bound to happen
    • Frame your presentation; tell the audience what you'll say, who cares, why it matters, what it means...
    • Never apologize; keep yourself from being the prmary content
      (suggestion--try to avoid the 1st person singular case)
    • PGPComplex explainations are best broken down to examples (particular-general- particular)
    • Leave traces; give the audience something to take away
    • Respect the audience; they are precious. Do not be tempted to "dumb things down" or to hide your ignorance behind a veil of jargon.
    • Avoid bulletsand abbreviations
    • Use humorsparingly and effectively to include and open up, not to alienated or deride.
    • There is nothing like practice, practice, practice. Use a video camera: watch it straight, watch it in fast motion, turn off the monitor and listen to the audio
    • End early; something good is bound to happen

Interface Design
Tufte's approach to interface design is aimed at providing The User (aka, The Loser or The Victim) with as many options up front as possible.
The design should do as little harm as possible in masking options or in replicating the hierarchy of the client organization! The optimal situation is to have 80% of the screen realestate dedicated to content, not navigation or advertising.
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In most situations, the screen is monopolized and gobbled up by:
    • administrative debris
    • metaphors and muscle-bound icons
    • operation system tyranny
    • advertising and banners

“No matter how cool your interface is, no matter how good it is, I wish there were less of it.” ~A. Cooper
Sample sites

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Content rules design.
Designers need to constantly ask:
“What's the most powerful visual element and how does it relate to the content?”
Really good design of information is self-effacing.
Moral Lessons for Decision-Making
Show causality[include all cause and effect mechanisms, not just outcomes]
Show ALL the data[order data by substance and provider the viewer to view it all if they choose]
Escape the obvious[get away from the obvious and ask yourself, "What do I REALLY need to see?"]
Wrap Up
In presentations, use appropriate media for specific tasks:
Paperfor high magnitude and high resolution data transmission
Voicefor high magnitude reasoning and decision-making
REMEMBER: Bad presentation of essential data is a life- or-death matter. Witness the Challenger shuttle disaster.
[ please direct any suggestions and requests to Peter Durand at peter@alphachimp.com ]