ArtsMediaScienceHumanInterface_img1.gif Arts Media Science Human Interface
ArtsMediaScienceHumanInterface_img2.gif Todd Winkler
ArtsMediaScienceHumanInterface_img3.gif Bill Seaman
See related topics and documents
ArtsMediaScienceHumanInterface_img4.gif Ecounter
These are the things Bill has offered me that may be of interest in my pursuit of the Jabberwock. What follows is only a symbolic representation of my journey milestones and the cognitive pegs I will hang information on.

It is equally deadly for a mind to have a system or to have none. Therefore, it will have to decide to combine both.
Frederich Schlegel

We are in the midst of profound technological changes that impact upon how people communicate, share knowledge and learn.

Genetically engineered DNA prepared by transplanting or splicing genes from one species into the cells of a host organism of a different species. Such DNA becomes part of the host's genetic makeup and is replicated.
(used with a sing. or pl. verb) 1. Literary criticism that deals with the nature, forms, and laws of poetry. 2. A treatise on or study of poetry or aesthetics. 3. The practice of writing poetry; poetic composition.

Intelligent architectures both physical and conceptual will need to exist in a the state of continuous transformation to meet the needs of contemporary society.

The information architects of this communication environment... "fine" artists, urban planners, architects, industrial designers, engineers, graphic artists, technological developers and programmers, will have to take on the increasingly important role of enhancing advanced communication through cross-fertilization of disciplines in order to facilitate the implementation of such advanced systems.

Collisions of Informations and Interfaces


With any new technological apparatus comes a new set of behaviors and uses of space.

Portable mobile work or entertainment spaces will also enable access to the kinds of software environments mentioned above.

One goal of the use of computer systems is to come to better understand ourselves. Computers can function as mechanisms of discourse, enabling the exploration of embodied models made operative through interactive mechanisms. Within this computer- based context, through the exploration of nonsense, one can witness a contrasting critique of sense. The subtle displacement of a particular element from a selected context can actually help to illuminate aspects and/or qualities of functionality. In the Philosophy of Nonsense by Jean- Jaques Lecercle, the author states:
Could an artist, using the computer as vehicle of research, define an art practice where the subject of that practice was an examination of meaning? As computer- based systems and technological sensory extensions change our relation to both nature and language, we need to create mechanisms that function at the highest possible level of human/machine interaction in order to reflect upon this complex plethora of emergent relations. Given the limitations of language to reflect the complexity of lived experience, we need to move toward the creation of more sophisticated systems of communication that will allow us to both share and create new reflective experiences. A rich variety and complexity of experience requires equally complex transformative technological systems to reflect upon that experience. In the light of this comment, might we seek to engender new forms of poetic expression to reflect upon the nature and construction of meaning?

A work of art can be seen as an organism like vehicle of content that is both generated and experienced through interaction. Roy Ascott, very eary on, saw this potential. In his paper entitled Behaviourist Art and the Cybernetic Vision published in 1966, Ascott articulated the following vision:
Behaviourist Art constitutes, as we have seen, a retroactive process of human involvement, in which the artefact functions as both matrix and catalyst. As matrix, it is the substance between two sets of behaviours; it neither exists for itself nor by itself. As a catalyst, it triggers changes in the spectator's total behaviour. Its structure must be adaptive implicitly or physically, to accomodate the spectator's responses, in order that the creative evolution of form and idea may take place. The basic principle is feedback. The system Artefact/Observer furnishes its own controlling energy; a function of an output variable (observer response) is to act as an input variable, which introduces more variety into the system and leads to more variety in the output (observer's experience). This rich interplay derives from what is a self-organising in which there are two controlling factors; one, the spectator is a self-organising subsystem; the other, the artwork is not usually at present homeostatic.

There is no prior reason why the artefact should not be a self-organising system; an organism, as it were, which derives its initial programme or code from the artists creative activity, and then evolves in specific artistic identity and function in response to the environment which it encounters. (Ascott, 1966, p. 11)
I am seeking to define a particular approach to the authoring of systems that enable engagement with specific forms of operable media. "Re-embodied intelligence" can be defined as the translation or encoding of authored media-elements and/or processes into a symbolic language, enabling those elements and processes to become part of an interactive computer- based system. Artworks that explore "Re-embodied Intelligence" do so on a case by case basis, where the author and programmer encode a particular set of art related processes, concepts, or aesthetic attributes, into a computer-based, operative form. Specifically, the output of such a system seeks to manifest the encoded sensibility of its author.
The encoded model of the sensibility of the artist is rendered operative within such an environment such that the system appears to exhibit intelligent behaviour, i.e. In one case it can be engaged to build a virtual world informed by this sensibility. Most of us would consider the building of a virtual world a task that requires intelligence. In this particular case, "Re-embodied Intelligence" seeks to encode this sensibility such that the computer, functioning autonomously or in conjunction with a user, can generate environments informed by the artist's mind set.
ArtsMediaScienceHumanInterface_img5.gif Greg Ulmer
See related topics and documents
ArtsMediaScienceHumanInterface_img6.gif Untitled
Gregory L. Ulmer HEURETICS: The Logic of Invention, The Johns Hopkins University, 267 pp; paper, $13.95.
1. How do we not know we think, yet think?
It is equally deadly for a mind to have a system or to have none. Therefore, it will have to decide to combine both.
Frederich Schlegel
Gregory Ulmer (a.k.a. 'Glue') has been for some time developing a theory of invention that would be appropriate and productive for those cultural theorists who have an interest in electronic media. (Invention, classically defined in oral and print culture, is the art of recalling and discovering what it is that one would think or say about a given subject. In electronic culture, invention takes on new ramifications). In his Applied Grammatology(1985), Ulmer moves from Derridean deconstruction (a mode of analysis that concentrates on inventive reading) to grammatology (a mode of composition that concentrates on inventive writing); that is, he moves towards exploring "the nondiscursive levels - images and puns, or models and homophones - as an alternative mode of composition and thought applicable to academic work, or rather, play" (xi). Ulmer focuses primarily on a theory of invention in terms of these images and puns, which would lay bare associational thinking, co-incidences and accidents, yet non- disciplinary meaning. His anti-method of invention, therefore, moves from a linear, discursive production of discourse to a non-linear, hypertextual/multi-media production.
In Teletheory (1989), Ulmer rethinks a theory of genre that would complement his grammatological theory of invention. (Here, we can see that a theory of invention is an incipient set of genres; a theory of genres, an incipient set of aids to reflection about writing). Ulmer does for cultural theorists what Hayden White in Tropics of Discourse and elsewhere does for historians, namely, invites cultural theorists and historians to reinvent "doing" cultural theory and history as they are "doing" them. One of the genres that Ulmer develops is "Mystory"/"Mystoriography" (with variations such as history, herstory, maistrie, mystery, my story), which he sees as a post(e)-pedagogy. Freud, for example, wrote a kind of mystory when he developed self-analysis, psychoanalysis, not knowing what it was he was "doing" while he was doing it. The process of discovery in mystory is proleptic, with the question forever arriving out of perpetually re-answering it. This is composing as discovery. This is writing what will have been. The tense is the future perfect. Hence, the paradox, which Lyotard refers to as "the paradox of the future (post) anterior (modo) (Postmodern Condition, 81).
The genre of Mystory is especially appropriate now, for in many areas of cultural theory the subject (or the agent) that-would-presume-to-know what s/he is "doing" is no longer tenable. Another way of putting this is that whereas in a disciplinary age subjects-of-knowing were given ways of specifically "doing" work that would count as work, now in a non- or post- disciplinary age, subjects that do not know can nonetheless have a generic autobiographical protocol for writing (mystory) that can give birth to institutional practices for change. Ulmer does not have a substantial (sub-ject) life, and yet he does in the inventing of one or several lives woven together.
ArtsMediaScienceHumanInterface_img7.gif Planetary Collegium
http://mitpress2.mit.edu/e-journals/Leonardo/isast/spec.projects/planetcollegium/gigliotti.htmlBridge To, Bridge From: The Arts, Technology and Education
ArtsMediaScienceHumanInterface_img8.gif Roy Ascott
See related topics and documents
ArtsMediaScienceHumanInterface_img9.gif Shi-Kuo Chang
See related topics and documents
Sharron Daniel Database
See related topics and documents
ArtsMediaScienceHumanInterface_img10.gif Two Cultures CP Snow
ArtsMediaScienceHumanInterface_img11.gif Sentinent Map
digitalmedia.risd.edu visit lectures
See related topics and documents
Harris Integrational Linguistics
See related topics and documents
Metaphors we live by
See related topics and documents
Technology and the Hand
ArtsMediaScienceHumanInterface_img12.gif David Laidlaw
See related topics and documents
ArtsMediaScienceHumanInterface_img13.gif Rosanne Somerson,
graphicgraphicgraphicgraphicgraphicgraphic